home *** CD-ROM | disk | FTP | other *** search
- Path: news.vol.it!news
- From: bizzetti@mbox.vol.it (Fabio Bizzetti)
- Newsgroups: comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.games,comp.sys.amiga.graphics
- Subject: Re: Why are europeans dumb enough to buy amigas?
- Date: 10 Apr 1996 16:46:17 GMT
- Organization: Video On Line
- Distribution: world
- Message-ID: <3201.6674T975T2316@mbox.vol.it>
- References: <4kdr5c$79m@pellew.ntu.edu.au>
- NNTP-Posting-Host: molcl14.vol.it
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
-
- >: >Er. Well, actually, yes. #1, anyway.
- >: >Hopefully Starfighter is still on the cards?
- >: >(There's worrying mutterings coming from that direction)
-
- >: The 2nd StarFighter's original 3D engine is being developed at the moment.
- >: Then the 3rd (realtime 3D canyon spaceships fighting) and it's finished.
-
- >: Well worth the time to wait. :)
-
- >: BTW: no, I am not reading how they do 3D games on PC to make SF, I am
- >: making it Amiga specific. This will demonostrate you much about the Amiga's
- >: nature.
-
- >Its not going to look as "different" as Virtual Karting is it?
-
- VR & SF have nothing to do with VK (that I still love though).
- VR & SF share each other most of their 256colors 1x1 real 3D engine though.
-
- > I mean there
- >might have been a wealth of wonderful coding pratices in the graphics engine,
- >but the finished product was less then crash hot.
-
- I like VK on my other unexpanded A1200 and TV, as many real kart drivers that
- dont have a 68060 or a Pentium and a 21" EIZO monitor I guess.
- Never played MicroProse's "Virtual Karts"? It has all the useless things people
- "asked" for my "Virtual Karting", but MicroProse's one sucks bad as playability
- and speed (also on the fastest Pentium).
- That you believe it or not, "Virtual Karting" is extremely playable, of course
- you've to know what's a (real) kart to understand what I mean.
-
- If your knowledge about motors stops in the "simulation" LotusIII, then let's
- change topic..
-
- >"Starfighter" is going to look good isnt it?
-
- I dont like to judge my things, you can wait..
-
- > (Or will it be able to use the CV64 card ??)
-
- AGA (both 15Khz / 31.5Khz) and OCS for sure, about GfxBoards it's not sure
- indeed: the more I wanna speed up the game, the more it becomes uncompatible
- with GfxBoards, or very slow on GfxBoards (needs conversion) as well as very
- fast on AGA (uses the custom hardware to give the required display structure).
-
- People think that planar modes (or hybrid with chunky) aren't able to make the
- best 3D engines, because PC VGA always had only the 8bit chunky, so they think
- that having the 8bit chunky makes 3D games perfect, because they think that
- games = PC. Nothing more wrong, and if I allow compatibility with CyberGFX
- there's the slow 7Mb/sec speed (yes, a ZIII card) fastram->CyberGFX's videoram
- that makes the internal screen modes to standard 8bit chunky conversion even
- slower than it already would be.
- It's hard and silly to support MDA,CGA,Hercules,EGA,VGA or SVGA on a Amiga.
-
- For the ones that in their Amiga have only a GfxBoard and no AGA or ECS, I can
- make this display driver (with h2c conversion).
- But I can't make the 3D engine's render/display structure in a way that will
- privilege the standard 8bit chunky, because my first duty is to overwork and
- optimize the internal structures for AGA and ECS.
-
-
- /-----------------------------------------------------------------------\
- | Fabio "Maverick" Bizzetti - bizzetti@mbox.vol.it - Maverick* at IRC |
- | The maker of "CyberMan" and "Virtual Karting" |
- | working on "VirtualRally" & "StarFighter" |
- \-----------------------------------------------------------------------/
-
-
-